![]() Said exiles are free to join any other Drasean settlement, and return when prey levels reach their previous equilibrium again, though. The Dras are also willing to exile some of their population from a settlement for a time, when there isn't enough prey to go around.The Dras, an entire tribe, were exiled from their previous homes twice, first due to not developing the striping the Janoa, who they once were, did, then to preserve the limited food supply of the To'Resk after the latter took them in and a devastating drought hit their homeland.Being exiled is entirely possible, though generally requires that you be an asshat, a griefer, or have rejected the area's cultural norms to an egregious degree.This is to ensure that the most balanced and least partisan ruler is chosen. In their election, they vote for whoever they least want to become the new ruler and whoever gets the least votes becomes the new king/queen. With the Neran it's a straightforward election where whoever gets the most votes becomes king (or queen), but for the Dras, there's a twist. Elective Monarchy: The Neran and the Dras, in cases where the ruler dies with no heirs, will hold an election amongst the aristocracy to determine their new ruler.They're not particularly evil or aggressive, though, just creepy looking. Eerie Pale-Skinned Brunette: The Dras have jet black hair and extremely pallid white skin, that gives them a zombie-esque appearance which, combined with their swamp homeland, gives them a creepy vibe.Creepy Shadowed Undereyes: The Dras have these naturally, adding to their already ghoulish appearance.While rulers can set broad-strokes policy such as tax laws, infrastructure investment, etc., the economy is mostly private and driven by commoners, both player and NPC. Can't Hold His Liquor: The Brudvir, due to their reduced poison tolerance, are much easier to get drunk than any other race.This term is also extended to the inhabitants of pre-Burning Elyria. The Beforetimes: The Qindred refer to the time before the splitting of Elyria as "antepyrovian," as they believe that the world was split in a great fire. ![]() No one really knows when the first Purebread horse came prancing out of an Elyrian oven but, ever since, the purebread horse has been a delicacy across all of the known world. Instead of fixed quests that only change with an update, the Soulborn Engine powering the game will generate tailored quests for each character that can be completed by the player, as well as one-time main quests that permanently advance the story in an aversion of stereotypical MMO stasis. Players can form families by marrying other players or NPCs, and can reincarnate as their offspring. This can be hastened by the player's character suffering grievous injuries, forcing its soul to journey through the Astral Plane back to its body, its connection to said body becoming weaker every time a player is forced to "Spirit Walk." Non-player Characters, far from being glorified quest givers, live their own lives and contribute to the economy just like players, the only difference being them being controlled by an AI, and yes, they are just as killable as players. A player's character was supposed to age over time, eventually dying and forcing the player's soul to reincarnate in another body. ![]() ![]() Chronicles of Elyria is notable for deliberately averting most of the tropes of the MMORPG genre, especially Perpetually Static and Death Is a Slap on the Wrist. The game was pitched as players playing as souls that reincarnate into new bodies, while preserving a portion of the talent that the previous incarnation possessed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |